The store will not work correctly in the case when cookies are disabled.
Kaissa Stores asks you to accept cookies for performance and advertising purposes. Performance cookies will help us collect anonymous data to make your experience better on our site, while ad cookies are provided by third parties to provide you with personalized ads and content relevant to your preferences. To see more information or to change your preferences, click the "More Info" button. We would also advise you to read the Terms of Use page
Do you accept these cookies and the resulting processing of personal data?
These cookies are necessary for the site to work properly.
These cookies are used to monitor the functionality and the performance of the website, as users navigate. By disabling these cookies there might be delays in your navigation.
These cookies are used in order to make unique suggestions to you, not only in the website, but outside as well. They contains some personal information such as which site you visited after this one etc. If you disable this, we will not be able to make suggestions regarding your prefferences.
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.